Character sheets to use for a Dungeons & Dragons Starsky and Hutch Game. You will need a PDF reader, like, Adobe Reader, to be able to see the sheets and play this game. There are 8 separate character sheets in the game. The link to the downloadable sheets are at the end of the introduction.
Originally published in the SHareCon 2010 zine.
Pathfinder®/Dungeons & Dragons® 3.5 RPS Character Sheets
“What Are These Things?”
These things are the result of merging two of my hobbies- slash fandom and table-top gaming.
Essentially, these sheets are blueprints which would allow you to pretend to be Starsky or Hutch during a game of Pathfinder or Dungeons & Dragons 3.5 (also known as “Those games with the funny dice”).
Tabletop RPGs are games played in a group, as a sort of mass storytelling exercise. One player, the Game Master (GM), describes a setting, adventure, and enemies for the other players to interact with. The other players each have a character they portray (a Player Character or PC), whose strengths, weaknesses, appearance, and special abilities are all described on their character sheet. The whole group play-acts through the GM’s scenario doing their best to behave like their characters. When the PC’s are in combat or using Skills, dice rolls are used to determine success. Points are added or subtracted from the roll depending on a character’s particular level of ability.
Pathfinder and D&D are both set in a world which draws heavily from J.R.R. Tolkien’s Lord of the Rings books—it is an idealized medieval fantasy setting where magic is real, dragons roam the lands, wizards live in perilous keeps, and quests must be undertaken to save the world at least once a week.
In addition to humans, there are a host of non- and half- human Races players may choose to be, each with its own advantages and disadvantages. Stalwart Dwarves, snotty tree-hugging Elves, sneaky Halflings and Gnomes, and Half-Elves and Half-Orcs are all available. Each Race tends to have its own advantages and disadvantages, as well as being culturally distinct. Starsky is a Human, giving him extra Skills; Hutch is a Half-Elf, making him flexible but weird.
Characters also have Classes, which are like learned sets of skills and abilities. Progressing in the game gives characters more levels, unlocking new abilities.
Hutch’s Classes are Bard and Ranger. Bards are natural performers who provide support, use minor magic, and can disguise themselves and expertly manipulate people. Rangers are outdoorsmen with combat abilities. The Bard spells and Half-Elf abilities take up extra space, making Hutch’s sheet longer.
Starsky, on the other hand, has levels in Rogue and Fighter. Rogues are highly skilled, charismatic “outlaw” types who specialize in disguise, deception, and dirty fighting. Fighters are combat specialists, which allowed me to give him the closest medieval equivalent of his automatic pistol.
The game is a lot of fun, especially if you have a few friends who are up for some bandit-catching and dragon-slaying. You won’t be able to play directly from these sheets, but Pathfinder only requires one rulebook and a set of dice. It’s relatively easy to learn. Pretending to be Starsky and Hutch while thwarting the forces of darkness—what could be better?
Click this link to download the pdf character sheets. SHareCon 2010 Zine Pathfinder sheets
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